State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · October 2021

Top 5 Season Pass Games on iOS in Finland for Q3 2021

In Q3 2021, the top 5 season pass games on iOS in Finland showed varied performance in weekly downloads, revenue, and active users. Here’s an overview of their trends.

Top 5 Season Pass Games on iOS in Finland for Q3 2021

In Q3 2021, the top 5 season pass games on iOS in Finland displayed interesting trends in weekly downloads, revenue, and active users. Here's a closer look at their performance:

Candy Crush Saga from King saw its weekly revenue peak at approximately $25K during the week of August 16, while it reached its lowest at around $15K in early September. Weekly downloads showed a slight increase mid-quarter, peaking at about 941 in mid-August. The game maintained a relatively stable number of weekly active users, fluctuating around 20K throughout the quarter.

Clash of Clans by Supercell experienced varied weekly revenue, with a notable peak of around $27K at the beginning of August and a low of approximately $6K in early September. Weekly downloads remained consistent, averaging around 600 per week. The game saw a decline in weekly active users from about 52K at the start of the quarter to around 45K by the end of September.

PUBG MOBILE published by Tencent Mobile International Limited had its highest weekly revenue at about $17K in early August, while the lowest was approximately $6K in early September. Weekly downloads peaked at around 407 in mid-July. The game maintained a steady number of weekly active users, hovering around 5.5K throughout the quarter.

Brawl Stars from Supercell showed consistent weekly revenue with a peak of approximately $17K in late August and a low of around $6K in early September. Weekly downloads were highest at the beginning of the quarter, reaching around 1.1K. The number of weekly active users saw a gradual decline from around 39K in late June to approximately 32K by the end of September.

Hay Day, another popular game from Supercell, experienced its peak weekly revenue at roughly $18K in late June and a low of about $7K in early September. Weekly downloads remained steady, averaging around 1K. The game saw a decrease in weekly active users from around 49K at the start of the quarter to about 41K by the end of September.

These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021